Filming Guide

Film It Right.
Get Better AI.

Camera placement is the single biggest factor in analysis quality. The right angle lets our AI track both players, every shot zone, and T-position control — unlocking accurate heatmaps and coaching insights.

Best Angles

Recommended
FRONT WALL ▲▼ BACK GLASS (gallery)TP1P2CAMBack corner elevated

Elevated Back Corner

Mount your phone in the back gallery corner, 2–3m above floor. The AI sees the full court, T-position, and both players in every frame — maximum tracking accuracy.

Full court · Both players · All zones
  • Tripod or gallery railing mount
  • Angle slightly downward toward the T
  • Keep full court in frame — don't zoom
  • 1080p minimum, 30fps+
Great
FRONT WALL ▲▼ BACK GLASS (gallery)TP1P2CAMSide gallery — left wall, centred

Elevated Side Gallery

Camera at shoulder height or higher on the side gallery, centred on court length. Clear shot type detection and movement pattern tracking from this angle.

Full width · Side wall tracking · Good zones
  • Centre frame on the mid-court line
  • Higher = better zone coverage
  • Avoid shooting through glass at an angle
  • Keep both players in frame always
  • No spectators walking in front of the camera
  • Keep camera completely still — no shaking
Good
FRONT WALL ▲▼ BACK GLASS (gallery)TP1P2CAMBack centre elevated

Elevated Back Centre

Directly behind the back glass, above court level. Good straight-on view of the front wall and both players — shot direction and T-control clearly readable.

Front wall · T-position · Shot direction
  • Suction mount or gallery step tripod
  • No glare or reflection on glass
  • Keep level horizontally — don't tilt
  • Frame floor to out-line on front wall

Angles to Avoid

CAMFloor level — camera at ground

Court Level (Floor)

Players constantly block each other from this height. The AI loses ball tracking and zone detection entirely when the camera is below waist height.

  • Players occlude each other constantly
  • Ball tracking breaks down
  • Zone detection accuracy drops >60%
  • Movement heatmap becomes unreliable
FRONT WALL ▲▼ BACK GLASS (gallery)TP1P2CAMFront side corner (avoid)

Extreme Corner Angle / Glare

Sharp angles through glass cause reflections and distort the court geometry. The AI's player and court boundary detection breaks down with heavy glare.

  • Glare causes player detection failures
  • Court boundary detection confused
  • Ball tracking drops in reflection zones
  • Stats become inconsistent frame-to-frame
FRONT WALL ▲▼ BACK GLASS (gallery)TP1P2CAMZoomed in (half court visible)
Cropped frame

Zoomed In (Partial Court)

Zooming loses one player from frame. The AI needs both players visible at all times to compute rally outcomes, movement comparisons, and T-control.

  • Opponent data becomes unavailable
  • Rally winner detection fails
  • Comparative metrics cannot generate
  • Match analysis will be incomplete
CAMFacing back from front wall

Facing the Back Wall

Shooting from the front wall faces both players' backs. Shot type identification and winner/error classification require seeing ball contact from behind the players.

  • Shot type AI cannot identify direction
  • T-position control undetectable
  • Rally patterns cannot be tracked
  • Winner/error classification unreliable

General Filming Tips

Use landscape mode — never portrait

Plug in to power — long matches drain battery

Avoid filming into strong backlighting

Keep the full court in frame at all times

Stable mount wins — handheld introduces blur

1080p minimum · 4K preferred for best AI accuracy

No spectators walking in front of the camera — the AI will lose tracking

Never shake or move the camera mid-match — locks in court calibration

Both players must be fully visible in the first frame — the AI rejects uploads where players are cut off at the start

Full court must be in frame from the first second — partial court = rejected analysis